Blow My Mind Logo

Kickstarter at PAX Unplugged 2022: Booth #2623

Enter to win a gaming table from BoardGameTables or Rathskellers, or a limited edition 95mm die designed by Dispel.
Enter to Win

Kickstarter is always interested in engaging with Kickstarter creators at game conferences in new and exciting ways.

So, for PAX Unplugged 2022, we worked closely with the incredible brains at Forever Stoked Creative to make Blow My Mind, a game that drives people away from our booth and toward Kickstarter creators throughout the expo hall.

Think of this game as a physical representation of Kickstarter, where instead of directing people towards your campaign, we are driving folks to your booth. Since Kickstarter does not make or sell games, we wanted our involvement with the conference to be community-driven, not financially-driven.

Kickstarter’s mission is to bring creators' projects to life, but that process takes more than just driving backers to a live campaign. It is a long process that starts in spaces like this conference.

Forever Stoked Creative took our mission to heart and created Blow My Mind with their passion for the tabletop games community.

Blow My Mind encourages wild conversations and outside-the-box thinking with its questions. More importantly, it gets the community to discover creators they may not have known about already by encouraging participants to look for new cards throughout the conference, which over 40 exhibitors will be handing out.

Read about everything we're up to at this year's PAX Unplugged including the panels we're speaking on, our work on the PAX Rising Showcase for independent creators, and where to find us to say hi.

Scavenger Hunt

illustrated goose with a Kickstarter logo in it's mouth
Blow My Mind is basically a wild goose chase.
There are geese at various Kickstarter creators’ booths throughout the PAX Unplugged expo hall. Participants are tasked with finding those booths and fulfilling an objective with each exhibitor to receive a stamp.

Instructions

Participants pick up punch cards from the Kickstarter booth (#2623) and collect stamps from each exhibitor in the PAX Rising Showcase by demoing their games. Those who collect 20 stamps can bring their stamped card to our booth to redeem a reward. There are limited rewards per day, so we encourage participants to act quickly.

Participating Creators

# NAME

3839 Jason Anarchy

2746 Dice Throne

4046 Deep Water Games

3255 Smirk and Dagger

2601 Funko

2823 Restoration Games

4100 IKantKoan

2631 Forever Stoked 2

3227 Steeped Games

3815 Pop Fiction Games

3651 Hit Point Press

3447 Free League

2807 BoardGameTables.com

3107 Hachette

3423 9th Level

3413 Mindclash

3237 Rollacrit

4208 Fam Bam

3727 Alchemy RPG

3636 Twogether Studios

2631 Forever Stoked 1

3101 Inside Up Games

3854 Resonym

3201 Oink Games

2447 Japanime Games

3951 Mythic Grove

3307 Foam Brain

3637 Lay Waste Games

4146 1985

3426 Button Shy

3023 AEG

3513 Vesuvius Media

3651 Hot Banana Games

4123 Wayfinder

3226 Incredible Dream

4023 Phaseshift

3431 Elderwood Academy

2455 Wyrmwood

3627 Runaway Parade Games

3347 Keymaster

3127 Flatout Games

2801 Leder Games

3536 Rose Gauntlet

3413 Mindclash

3607 Indie Press Revolution

Bonus Chase!

Kickstarter is sponsoring the PAX Rising Showcase at PAX Unplugged, and there are six amazing creators participating. The only way to win our second limited pin is to demo all six games and get stamps from each creator. Limited quantities so check the games out early!

Blow My Mind

Blow My Mind is a conversational debate game where the goal isn’t to win the debate, but to blow the most minds with weird and interesting points while you collectively try to answer the unanswerable.

Setup

Image
You’ve got the card. You’ve got some people. You’re done setting up. You’re crushing this.

Goal

Blow the most minds.

How to Play

  1. Read the question aloud and start talking about it. There are no set turns, just be polite and don’t talk over people. REMEMBER: This is a discussion, not a debate. Switch sides, ask questions, make counterpoints, back up someone else’s opinion, whatever.
  2. If anyone feels the conversation wrapping up, just ask, “Are your minds blown?” If 2 people say yes then the round ends. This could be a few minutes or a few hours if you go deep.
  3. On the count of 3, everyone simultaneously points to the person blew their mind the most. The person(s) who gets the most points(ha!) wins the round. They sign this card. The owner of this card decides ties.
  4. Play again. Or don’t. This card is not the boss of you.
  5. Go collect more cards and keep playing more rounds!

Two-Player Variant Rules

Read the topic aloud then just like, have fun talking about weird stuff with your friend. Try to bring someone else into the conversation. Make a new friend!

Be Cool

This is a fun game of weird conversations but sometimes things can get pretty real. If things get too heavy just let people know it’s bumming you out. If someone else says something is too heavy for them, respect that and move on. This is especially important if you’re playing with people you don’t know well. The most important rule is that everyone is having fun!

Variants

If you have a bunch of cards and want to sit down and play a “full” game follow these extra rules.

  1. Shuffle the deck, draw the top card, and read it aloud. Blow minds. End the round.
  2. All players secretly write down the player that they think made the most interesting point and set it aside till the end of the game. Draw another card and keep going.
  3. End Game

After playing 10 rounds, gather all the names that were written at the end of each round. Total up how many times each name was written and whoever has the highest count wins.

Timer
Grab a 30 second timer on your phone. Instead of asking “are your minds blown” to end a round, when any player feels the conversation has slowed down or that it is time to move on, they may start the timer. Wrap things up in 30 seconds. This can get a little hectic but if you’re feeling that, go for it.

FAQ

  • Can you point at yourslf?
    No, don’t be that dude.
  • Well actually, there is a CORRECT answer…
    No, don’t be that dude either.

Marie Enger did the drawing. Gordon LeVasseur, Eric Slauson, Blaise Sewell, and Matt Fantastic along with Forever Stoked Creative made the rest of it.

Special Thanks: Socrates, Jonathan Ritter-Roderick, Cheech & Chong, Rene Descartes, Confucius, kaleidoscopes, Amanda Rios, Mary Wollstonecraft, Jack Handey, Emma Goldman, blacklight posters, Alex Hudson, shower beers, Noam Chomsky, Nicole Amato, and New Haven Game Makers Guild.